Sunrise Village

Level Designer @ Sunrise Village

Sunrise Village is a F2P mobile adventure simulator game that blends fantasy storytelling with farming simulation elements. I collaborated with a team of 30+ talented professionals, working closely with development teams, producers, and artists.

Client

Innogames

Services

Game Design Level Design

Industries

Mobile Gaming

Date

2021-2022

💡 Principal level designer in charge for 'The Timed Map Stages' (LiveOps Events) 💡 My role involved overseeing all aspects of content design, architectural level design, and manual implementation. This included level blockout, quest system integration, and world creation using Unity. 💡 I was also responsible for bug-fixing in LiveOps

💡 Principal level designer in charge for 'The Timed Map Stages' (LiveOps Events) 💡 My role involved overseeing all aspects of content design, architectural level design, and manual implementation. This included level blockout, quest system integration, and world creation using Unity. 💡 I was also responsible for bug-fixing in LiveOps

More details about my role: 💡 Analyzed competitors KPI's and provided recommendations for best practices and opportunities for Sunrise Village. 💡Studied our KPI's and created designs for events using this practice. (Using SensorTower) 💡 Assisted in the entire life cycle of the Timed map events. From ideation to implementation. (Pre production, Production and LiveOps) 💡Timed events generated an overall positive uplift in our game's revenue, by 20%. 💡 Used Unity & JSON  to implement levels.